![]() ![]() Plus, the requirements for gaining rank require a ridiculous number of kills, compounded by the fact that you get -1 to your counter if you lose. Most of the rewards are pretty poor too, and you can get all of them as drops in NG+ or later.īlue Sentinels: Again, since invasions are so rare, I have never once been summoned to help someone else repel an invader. The requirements for gaining rank are ridiculous and you get -1 to your count if you get killed. ![]() ![]() There is really no reason to be in this covenant.īrotherhood of Blood: Hate this covenant. I find that invasions are usually quite rare, and they've done a better job of balancing the invasions that do occur, so you aren't typically in the DSI position of getting griefed by someone you have no chance of beating. They certainly aren't great, but I haven't found another way to get them outside the covenant and I can at least see some limited circumstances where they might be useful to low level players or specific builds. Plus, I find that the rewards for this covenant are actually kind of OK. I like that you do the Praise the Sun gesture when you get summoned, and it is a nice call back to DSI. ![]() It pretty much the only good co-op covenant in the game. Heirs of the Sun: I generally like this covenant. ![]()
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